![]() That's how Below Zero feels to play versus Subnautica. But, you'll never get around the fact that it is devoid of the emotion that made your mother's birthday cake significant. You might even be able to appreciate that it was made with more skill by a professional instead of an untrained amateur. This would be fine if you just wanted to have cake for its own sake. It's like, instead of enjoying the annual birthday cake your mother makes for you from scratch, you have to make do with one you bought from Wal-Mart. They mod the game as best they can to craft the experience they want.įor the rest of us, who were primarily drawn in by Ryley's survival story, Below Zero feels like a regression. As such a game either does not exist or is not sufficiently in the public eye, those people are doing what they can in Subnautica and BZ. It would probably also be steampunk, because Jules Verne. They'd go have a blast in their multiperson-crew submarines shooting at leviathans and each other with torpedoes and salvaging alien wrecks for resources and advanced tech blueprints. My guess is if there was another underwater survival-crafting game with multiplayer, pvp, and player-run servers, most of these reviewers would be playing that instead. I think it's fair to draw a few conclusions from these review about the current player base. I've read the early-access reviews about how much fun it is to build crazy bases and explore for resources and say nothing about the narrative. This contrasted with more obtuse early-access survival games like Rust, DayZ, and Ark, which focused on pvp and resource hoarding. It did this by having a compelling story that anyone could get into and mechanics that were easy to understand and master. Subnautica was the first survival-crafting game to hit mainstream significance since Minecraft. Both the positive and negative ones praise the aesthetics and gameplay. Not one I've come across so far has praise for the story. Does "you ruined the game" imply that i speak for the majority? I'm browsing through the reviews right now. ![]() It's sad that despite overwhelming evidence and a mountain of data to the contrary you, choose to ignore reality and think you speak for anyone but a teeny tiny itsy bitsy minority. Originally posted by Weaver:31,000+ reviews at a 93% positive rating seem to disagree with your "you ruined the game". But Below Zero did re-kindle my interest for a time, at the least. No doubt when that feeling of novelty is gone, I'd replay Subnautica rather than Below Zero. I was actually glad when I found out that I can't create batteries with acid mushrooms and copper. The first time playing Below Zero brought back some (not all, not by a long shot) of that feeling. When I first went into the QEP I hardly dared to round corners, in case some alien was waiting to pounce at me. But I too have hundreds of hours in Subnautica, and not even Subnautica feels like Subnautica any longer. I have hundreds of hours in Subnautica and I still find it better than BZ. Play the game over and over and the magic is gone. Originally posted by Wally:That sense of mystery and danger in subnatuica is born of inexperience with the game. But i love Unknown Realms and i am sure they have made an awesome game! :) But for someone who prefers to like a bit more cryptic approaches to story in survival games, i don't think i would enjoy this that much. I am sure subnautica below zero is a great game for some people. Below zero couldn't be the same but it's nice to see the team continue to grow, as it means future games will benefit even more. Now they decided to learn to craft cutscenes and story. Unknown realms themselves went from making a pvp shooter steam mod, to a pvp shooter game (in their own engine), too subnautica. ![]() that said, how are they supposed to design more mystery in a familiar locale when the player-base is partially out of the 'awe' stage and a lot of the immersion based impressions just wouldn't hit home, or at least couldn't be guaranteed to be as effective.
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